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Conan Exiles ⚔ (FUNCOM)

Har en god og en dårlig nyhet. Den gode nyheten er at for spilte timer så har de 3 siste dagene vist en oppgang i forhold til samme dag uken før. 3,88 %, 4,40 % og 8,80 %. Med denne oppgangen klarte CE såvidt å unngå ny bunnotering for spilte timer fra før Pets. CE kom skuffende fort ned på dette nivået men blir jo spennende å se om CE klarer å holde trenden fra de 3 siste dagene en stund fremover.

Den dårlige nyheten er at nivået nå på peak players er langt under det nivået var på samme tid for EA. Hele 36% lavere i går faktisk :stuck_out_tongue_winking_eye:
Bare se her:
EAvsFL

Når det gjelder spilte timer så er det dessverre hull i statistikken min for EA frem til Full launch datoen min nå så kommer ikke til å ha begge i grafer lenger. Som nevnt for noen dager siden så synes jeg ikke EA nivået er en målestokk lenger heller så er vel greit. Det betyr selvsagt også at jeg mener den grafen rett over heller ikke er noe å legge vekt på selvsagt. :blush:

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Vent litt… er dette flunka nye reviews eller gamle som oppdateres fra negativ til positiv?

Det er reviews pga steam awards, så ikke nysalg eller plutselig økt kvalitet.

Det meste er nok gamle som er oppdatert ja. Klikket på noen i går og det var reviews av folk som ikke hadde spilt spillet siste 2 uker der også.
Hvis man følger med på økningen i totalt antall reviews vil man vel kunne se hvor mye nytt som kommer inn.

Edit: Ja ja kan jo være folk legger inn review for å nominere uten å spille selvsagt. Får følge med litt og se utviklingen. Men statistisk sett bare forkludrende. Men hyggelig med bedre raring for CE.

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Steam Awards har fått siste 30 dager over på “Very Positive” :slight_smile:
image

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Fine er jo at det nok holder seg slik minst 4 uker til :slight_smile:

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Høyere peak enn forrige uke :raising_hand_man:

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Med unntak av mandagen så har alle dager siste uken ligget høyere enn forrige uke i spilte timer. Uken lå i snitt 4,77% over forrige uke (796 005 spilte timer mot 759 752 uka før). Høyest stigning midt i uken. Forrige uke var den laveste uken som har vært når man ser uke for uke mandag-søndag men det laveste som har vært 7 påfølgende dager er 750 487.

Etter en nedgang på totalt 32,8% over de 4 foregående ukene (etter toppen for pets) var det veldig fint å se at fallet stoppet opp og trenden snudde litt igjen. Håper 750k grensen ikke brytes med det første.

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CE selger fortsatt i :jp: og er rolig plassert mellom GOW og COD.

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Just awesome. Tror salgstallene i japan vil fortsette å overraske

Enig. Men viktig å huske at forskuddet som ble ført i Q3 nok gjør at inntekt pr kopi i Q4 vil oppfattes som vesentlig lavere.

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Neebs gaming er ute med ny episode :blush:

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Ny episode neebs gaming

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Jeg har en liten drøm om at Funcom gjør noe ala dette med Conan Exiles ila de neste 1-6 månedene

Først og fremst: rydde opp i det meste av bugs - her er de vel snart i mål

Deretter…

  • Slipp mer innhold til spillet (dungeons/maps/features/game-mode)
  • Free weekend på Steam
  • 50% rabatt
  • Bundle sammen alt av DLC’s, og selg de med en god rabatt

Kjører de ut alt dette samtidig tror jeg CE har en reell mulighet til å smyge seg inn på toppen av gts en liten periode :slight_smile:

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  • Ny game mode: PvP / PvE Siege Mode.
  • Ny game mode: Battle Royale Conan Style
  • Ny game mode: Battle Royale Siege Mode Conan style. :grin:

Dette kan de fint lage en DLC utav.
Vi må ha inn nye typer gameplay for å få inn nye spillere. Survival-sjangeren er et mettet diabetes-vrak og må få inn vitamintilskudd for å overleve!

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Jeg vil ha en crossover mellom nye rtsen og exiles

The purge mener du ? ;D

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CE får litt kjærlighet i neste uke
https://forums.funcom.com/t/conan-exiles-upcoming-for-the-next-week/46120

Hello Exiles,

In the past few months, we have been working on improving our communications and want to make sure we have an open and direct line to you, the Conan Exiles Community.
We do check the forums frequently. It’s important to us and the dev team, to know what your concerns and issues are.

We can see that you are as passionate about Conan Exiles as we here at Funcom and discussions can turn very heated very quickly. We absolutely love and appreciate constructive feedback but please remember that in these cases it gets increasingly difficult to collect reports and input. That is one of the reasons we have forum guidelines in place. Not to silence you but to make sure we have meaningful discussions that help us get a feeling for your concerns, find your feedback and note down and find reports to work with.

COMMUNICATIONS and the community team

The community team is also part of the Funcom Marketing Team which means we work on everything Marketing as well as everything involving our communities. That includes Twitch Streams, Newsletters, Campaigns, Contests and much more. Unfortunately, it’s very difficult for the Community Managers to get back to every single message while also focusing on a lot of other community and marketing duties the same time. We would love to though and it’s important to us.

With that said, we feel very strongly that there is always room for improvement when it comes to communication.

The first attempt to balance this out was to have sticky threads on the different sub forums which ended up being too inefficient to maintain. That is the reason we recently implemented our Community Trello Board where you can track issues, link it to fellow players and vote on your most requested fixes.

Additionally, as mentioned a little while back, we will have more people join our community team who will be available on the forums and social channels to lend a hand, collect issues and reports. These Community Supports will be fully dedicated to answering your questions and help resolving issues on the forums, within their power. They will also keep collecting and tracking your reports and feedback. The first new blood will be starting on Monday. We are super excited to have a new member on board but more on that next week!

We hope that with having more dedicated people in place, we’ll have a better response time and record to show you that we do hear and care about your input and feedback.

PATCH PROCESSES

In the past, our patching process has been quite frantic. Mostly because we wanted to get fixes out as fast as possible. However, that did lead to additional issues as well as challenges communication and patch notes wise.

In order to provide better quality fixes, updates will slow down slightly but will be more predictable with one Patch for all platforms per month and hotfixes as needed. This will give us more time to have patches on TestLive and also release updates for the different platforms much closer together or even simultaneously. You will also know when to expect patches.

Case in point, PATCHING PLANS:

  • We just updated TestLive with an additional patch in preparation for next week.
  • We plan to Patch PC/Xbox and PS4 early next week with the Build that is currently on TestLive. This means the Katana, the archery changes, auto-mod updated as well as a lot of bug fixes.
  • Another plan for later next week is to deploy a new patch for TestLive bringing you a big update for building load times and additional, lag and performance improvements. It will also have fixes for all the under-meshing issues/locations you reported to us.
  • We do plan to have another TestLive patch out before the Holidays which will hopefully have some of the many Purge fixes we’ve been talking about in the past.

Next week, we should also have more info and details regarding focus going forward and where we are with the Purge fixes!

We wish everyone a playful and great weekend and as always, thank you so very much for being part of your community :slight_smile:

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