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Virtual Reality

spennende tider for VR nå.

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Virtual Reality är riktigt hett just nu. Många branscher som kommer att förändras inom några år. Läs till exempel detta https://buzzter.se/spaning/miljardsatsning-pa-vr-casino/.

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Utsettelse av HTC Vive

Når har også HTC, som står bak det sterkt forventede VR-systemet Vive,
valgt å utsette lanseringen av Vive til april 2016, melder HTC. Mange
hadde gledet seg til at et begrenset opplag skulle komme før jul.

VR Growth 2016

A 2015 survey conducted by Touchstone Research and Greenlight VR polled 2,282 respondents aged 10 to 61 on the topic of VR and came away with a few revealing insights. While 95% of those polled were aware of VR, only 35% had actually tried it. The survey also noted that roughly 55% said they were likely to purchase a VR device in 2016 roughly 55% said they were likely to purchase a VR device in 2016, with price being the number one factor (the most preferred price point being under $500).

Of all the different types of VR content respondents said they’re interested in — including gaming, movies, shopping and training — the overwhelming favorite was travel, indicating that virtual tourism may be a growth market in 2016 and beyond.

And while those storytelling efforts operate in important, but less high profile corridors of media, companies like Oculus are pioneering the first wave of VR films, with titles like Henry, a VR film produced by the same minds behind some of Pixar’s greatest works. In January, at CES, the company showed me a demo of its best version the Oculus Rift (Crescent Bay) with new action film footage and I was completely blown away. When you experience the very best VR that immerses you in a high-resolution action film, it’s hard not to hope that all films will be experienced via VR in the near future (3D films don’t even begin to compare).

The fastest-growing space when it comes to mainstream VR growth will be gaming

“At the moment, the cost of developing content — games, movies, apps, etc. — for VR is extraordinarily difficult,” says Mitra. "The truth of the matter is that software players, not hardware makers, will be the real ones to drive growth in the VR market.

But whether it’s software or hardware that ends up leading the VR charge, the sheer amount of investment in the space indicates that 2016 will see a major breakthrough for the technology as a content format.

“VR is the next platform shift for media, there’s no doubt in my mind,” says Mooser. “It’s a mobile first technology and is already on Facebook and YouTube. With Netflix launching on Oculus soon, we are going to see huge growth in the industry in 2016.”

AR vs VR

Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a bit like the smartphone market before the iPhone

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Spillene som utvikles til VR og skal lanseres i 2016

Jeg synes det er mye dårlig, men fra denne listen synes jeg spillene som er laget for Oculus ser mest interessante ut Chronos og Edge of Nowhere.

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Tenk om kostprisen til Starbreeze er 660$, så taper de bare 26,8 millioner kroner! :wink:

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De betalte 44 msek hvis du tar med gjeld.

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Bare jeg som harselerer litt med at du kun så på inntekssida i regnestykket ditt. Det er jo ikke som det er gratis å produsere et VR-headsett etter at du har designet det.

Det blir litt som i Funcom tråden når folk skal hype med at Funcom tjener x millioner hvor de har glemt å ta trekke fra moms, steam-tax, royalty for Conan-IP og royalty for Unreal-enginen.

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