20-2026 Over 2 Million Matches Played in Invincible VS™ Open Beta; 5th Planet Games Shares Updates from Skybound Entertainment
21-2026 5th Planet Games Shares Details of Skybound Entertainment’s Extensive Invincible VS™ Marketing Efforts; Invincible™ Season Four Concludes Today
Laber interesse her, skyldes vel historien, ingen som har trua ?
Straks lansering av spille her nå, blir det noe hype ?
ser ut til å være middels interesse for spillet også, hvis reddit er noe å gå etter.
Bare fordi det har en populær license er det langt fra garanti. Street fighter 6 tar også stort plass innen den sjangeren
530m marked cap for dette selskapet er allerede ganske høyt
https://old.reddit.com/r/Fighters/comments/1ssi0m7/who_else_is_exited_about_the_upcoming_release_of/
ikke mye interesse for walk dead spillet heller
22-2026 5th Planet Games Shares Skybound Entertainment’s Latest Invincible VS™ Trailer; Story Mode Revealed for Fans!
Tomorrow launch of invincible VS, biggest game in the history of 5PG. Pre-order data are promising…
We will see, this is the moment we all waited for years for. Good luck to everyone!
25-2026 CRITICS CALL INVINCIBLE VS “A MUST-PLAY FOR INVINCIBLE FANS,” “BEAUTIFULLY REALIZED ADAPTATION” OF SKYBOUND’S AWARD-WINNING COMIC UNIVERSE
Invincible VS reaches 1 million players less than 2 weeks after launch Biggest news of today is the fact that Invincible VS has 1 million players (note the use of words: not one million copies sold). Nevertheless the amount of people that share accounts on one copy will be limited. It shows that invincible vs at least has had some success!
mesteparten må i så fall være på konsoll , for det ser ikke like lyst ut på pc
True… most people underestimate how much fighting games are played on consoles.
Tomorrow Q1 results and hopefully info on the invincible VS launch and guidance for 2026




Most important part in the report (written by the CEO): Behind the results, and as I referenced at the start of this letter, our focus for most of this period
was squarely on the planning and preparation for the release of Invincible VS on April 30th.
Upon reflection, there were some key milestones in the months before release.
In January, we reported on the huge impact Invincible VS had made at the annual Game
Awards in Los Angeles and the growing roster of official licensing partners for the Invincible IP.
In February, I was delighted to talk about the partnership with fellow Danes and our friends at
Scanavo in creating the limited-run Invincible VS Collector’s Edition; an Edition that sold out on
release!
March brought perhaps the most import milestone in the countdown to the release of Invincible
VS; With Invincible Season 4 launching to overwhelming acclaim, the series capped off another
amazing run, maintaining its perfect 100% score on Rotten Tomatoes for a third straight season!
At the time of writing this letter, I can report that all the hard work paid off, the launch of
Invincible VS was a huge success, and we now see 1 million players enjoying the game that we
played a key role in bringing to market around the world. We look forward to the year ahead.