33-2026 Skybound Entertainment Expands Invincible VS with First Major Content Update Launching Today; Wraps Participation in Evo 2026 and Details Several Additional Planned Events
35-2026 5th Planet Games Reports Strong Engagement Metrics for Invincible VS in 60-Day Post-Launch Performance Summary
Because we are still guessing about the sales numbers, I asked co-pilot to give us a reasonable estimate of copies sold on all platforms, based on the steamdb numbers (steam only data) https://steamdb.info/app/2353060/charts/
Based on the SteamDB data, we can make a reasonable estimate , but nobody outside Skybound has the real sales numbers.
What we know
SteamDB currently shows:
- Peak concurrent players: 8,435
- Steam reviews: 3,381
- Steam follower count: 22,351
- External owner estimates:
- ~73.7k (VG Insights)
- ~85.2k (Gamalytic)
- ~103.8k (PlayTracker) [steamdb.info]
The consensus is therefore that Steam sales are probably around 75,000–100,000 copies . [steamdb.info]
Estimating console sales
Invincible VS released on PS5, Xbox Series X|S, and PC . [xbox.com], [en.wikipedia.org]
For fighting games, consoles usually represent a large share of the audience. Depending on the title, PC often accounts for roughly 25–50% of total sales.
Using the Steam estimate:
| Scenario | Steam | PS5 + Xbox | Total |
|---|---|---|---|
| Conservative | 75k | 75k | 150k |
| Mid-range | 85k | 140k–170k | 225k–255k |
| Optimistic | 100k | 200k–300k | 300k–400k |
My best estimate
If I had to pick a single number today:
Invincible VS has probably sold around 250,000 copies across all platforms combined , with a plausible range of 150,000–400,000 copies . [steamdb.info], [xbox.com], [en.wikipedia.org]
The reason I’d lean toward the middle of that range is:
- The game has a strong licensed IP (Invincible).
- Steam reviews exceed 3,300, indicating a meaningful player base. [steamdb.info]
- Fighting games traditionally perform very well on PlayStation.
- The 8,435 Steam peak suggests a launch audience larger than many niche fighters, but nowhere near the blockbuster level of Street Fighter 6 or Tekken 8. [steamdb.info]
My estimate: ~250k total units sold, of which ~85k were on Steam and ~165k on PlayStation/Xbox.
I further asked: what does this mean compared with other fighting games?
If our estimated ~250,000 copies sold is in the right ballpark, then Invincible VS is a success for a new licensed fighting game, but not a blockbuster. [steamdb.info], [en.wikipedia.org]
Here’s how I’d place it relative to other fighting games:
Tier 1: Genre giants
- Street Fighter 6 : millions of copies sold.
- Tekken 8 : millions of copies sold.
- Mortal Kombat 1 : millions of copies sold.
These games are in a completely different league, often backed by decades-old competitive scenes and huge marketing budgets.
Tier 2: Strong niche successes
- Guilty Gear Strive
- Dragon Ball FighterZ
- Granblue Fantasy Versus: Rising
These games typically reach hundreds of thousands to several million units over their lifetimes.
Tier 3: Healthy mid-sized fighters
This is where I think Invincible VS currently belongs.
If sales are around 200k–300k:
- It’s ahead of many indie and AA fighting games.
- It has likely sold enough to justify DLC support and ongoing development.
- It is performing respectably for a brand-new fighting IP from a first-time fighting-game studio.
Comparing Steam numbers specifically
SteamDB shows:
- 8,435 all-time peak concurrent players
- 3,381 reviews
- 22,351 followers [steamdb.info]
For comparison:
| Game Type | Typical Steam Peak |
|---|---|
| Small indie fighter | 500–3,000 |
| Successful niche fighter | 5,000–15,000 |
| Major fighting game launch | 20,000–50,000+ |
| Smash-hit launch | 50,000–100,000+ |
With an 8.4k peak , Invincible VS sits comfortably in the successful niche fighter range. [steamdb.info]
The most encouraging metric
Ironically, the strongest signal isn’t the player peak—it’s the 3,381 Steam reviews . Steam reviews generally imply a much larger owner count, which aligns with the 74k–104k ownership estimates from VG Insights, Gamalytic, and PlayTracker. [steamdb.info]
My verdict
If total sales are indeed around 250,000 copies :
-
Better than many new fighting game IPs ever achieve. -
Likely commercially viable. -
Strong foundation for sequels/DLC. -
Not close to Street Fighter, Tekken, or Mortal Kombat levels. -
Not a breakout cultural phenomenon.
I’d roughly rank it as a solid AA fighting-game success , probably in the top 25–35% of fighting-game launches , but nowhere near the elite tier occupied by Capcom, Bandai Namco, and NetherRealm titles.
36-2026 5th Planet Games, Skybound and Wales Interactive Launch New Digital Editions of Sker Ritual to Extend Commercial Lifecycle and Broaden Player Access
lover ikke godt når de snakker om "visibility ". Hvis salgstallene er noe å skryte av, hadde gjort investorene sine en stor tjeneste med å publisere de
I suppose the exact salesnumbers will remain secret (Skybound has nothing to win with this). We will only get an update on what 5PG has earned from this game. Given the launch of Invincible VS in Q2, this will be the most important numbers in years (if not the history of the firm) as a large chunk of the money is earned in the first weeks.


Tomorrow the report of Q2 