Jo, kan være enig i det. Ser du Walking Dead? Da snakker vi ultimate survivalspillet overført til “virkeligheten”.
Blir vel mindre problemer med dette etter hvert som de utvider med flere områder
NPC respawner. så det er ikke et problem.
Skulle vært en stor boss rett ved noob-området så folk så at det var noe å bygge mot
ja, det er klart, selv om de skal øke antallet til 100 spillere pr server.
Det skal jeg Onns, tror det er “right up my alley”
En ting jeg har et problem med er at bedrolls stopper kannibalene fra å respawne om claimet de fører til overlapper spawnpointsene til npcene. Sykt kjipt når folk bygger en stor base som fører til at alle kanibaler i nærheten flytter ut Men selv en lvl 1 kan blocke alle spawns på mappet med nok bedrolls. Ja det er bare å ødelegge de og vente 30min, men det kan være en litt kjedelig jobb å gjøre ofte. Vet ikke hva de skulle gjort for å stoppe det. Uansett er det ikke et veldig utbredt problem enda, bare la merke til at det kan komme til å trenge en fix i framtiden.
De kan bare merke stedet hvor NPCs spawner med at området er okkupert og at man ikke kan bygge noe der, samme som når noen har bygget og claimet et området
Ja, de har det noen steder. Vet ikke helt om jeg skjønner akkurat hvordan koden fungerer, men resultatet ble i allefall at alle npcene i kannibalbyen+campene rundt er borte og ikke ser ut til å komme tilbake selv etter 5 timer hvor området har vært lastet inn lokalt. Skal sende inn en bugreport neste gang jeg ser det slik at Funcom vet at det skjer på noen servere. Regner med at de vet det allerede, men kan ikke skade
Kan restarte serveren ikveld, se om det hjelper
Sa jo det ville komme en solid patch snart!
For de som ikke gidder klikke,
Happy Valentine’s, Exiles. We have a special treat for you!
We’ve been paying close attention to your feedback over the past couple of weeks, and are working to release the biggest patch the Exiled Lands has seen to date!
Look out for this patch in the next couple of days:
Performance and Tech fixes
• Fixes to loading screens
• Server Performance Fixes
• NPCs should be less jittery when rotating
• A fix for connecting to servers via the steam server browser and when using steamconnect
• Buildings should now load in much faster
• Placeables placed on foundations and ceiling tiles will now be saved correctly
• Several improvements to how rocks behave when they are harvested
General Bug Fixes and improvements
• Small Placeables will no longer claim land (!)
• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)
• You should no longer get phantom duplicates in the wheel of pain
• T2 Altars should no longer disappear
• Surrender should no longer break early when using fists
• Removed invisible collision that was blocking a certain chest in the world
• Arrows will now longer shoot in “Random crazy directions”
• Ranged weapons should now always fire correctly
• Rhinos should no longer try to walk through players
• Palisades will now correctly deal damage on contact
• Palisades should now be easier to place
• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
• Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
• Added an arrow to many placeables to help players orient them correctly
• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
• Fixed an issue with stair placement detection
• The Gong and the Horn will now be audible over greater distances
• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you
Balance and Gameplay Fixes
• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.
• Ansel will now respect collision preventing people from moving through walls and other structures
• Non Admins will be restricted to 2 meters of movement when using Ansel
• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster
• We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
• Black rocks in the starting desert are now harvestable
• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)
• Resetting your Knowledge Points will no longer cause you to lose your selected religion
• Removed Corruption sources from starting area caves
• Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
• Player corpses can only be harvested for religious purposes once every 30 minutes
• Balance pass on the amount of materials requires for basic chemistry potions
• Armor drops removed from chests
• Emus will now give less XP
Visual Improvements
• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits
• Visual adjustment to the Medium Tasset to reduce clipping issues
• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
• Cutless and Falcata have had their icons updates
• Visual flair added to several hairstyles
• Visual improvements to female heads
We hope you’re as excited as we are to get these changes live. Thank you again for being with us on the journey that is Early Access!
-The Conan Exiles team
Herrejævlar for en patch da! Håpe bare for alt i verden at patch fikse gammel patch og at det ikke oppstår nye greier !og for alt i verden få orden i server connection!
Men de står på! Veldig bra
dette var solide greier på papiret ja, få den ut i morgen slik at man kan fikse eventuelle småfeil med den med en mindre patch slik at alt er klart til helga.akkurat det spillet trengte.
Og det er med denne itereringa av koden over tid jeg tror funcom vil vinne mange nye fans over tid.
Ser at vi er forbi CS:GO og King of the Kill igjen på global top seller, er det pga patchen?
De som ligger foran er enten helt nye spill eller -50% rabatt.
Tipper de ligger og rullere med omtrentlig samme salg!? Noen som vet hvor ofte den listen oppdateres? Er det umiddelbart ? Eller hver XX time?
Mener vi var forbi iallefall h1z1 for et par timer siden. Sikkert tilfeldige svingninger
Jeg tror patchen hadde noe å si ja, kom 10 reviews på kort tid. Når det gjelder salg siste døgn, antar mellom jeg 5-7K salg siden kl 24. 6-8K salg totalt dette døgnet hvis jeg skal tippe.