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Conan Exiles ⚔ (FUNCOM)

More nudity. Men du hørte det ikke fra meg… :kissing_smiling_eyes:

Ser at dyrene har sluttet å bare stå stille når du angriper dem, i stedet løper de unna. De jobber tydeligvis med de små tingene også.

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Flott patch, adresserer mange punkter jeg har tenkt på.

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Nye tall:

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De siste 12 timene har det vært 39 positive og bare ett negativt review. Får bare håpe at den trenden fortsetter! Steam purchasers er 68.89% positive nå. Snart bare 1% igjen til den magiske grensen på 70%.

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Var jo 69,23% fornøyde så jeg i går. Enda det nå, sjekket på steamdb.

Det er over 69% totalt ink. key activations. Det er kun Steam purchasers som teller på overall og avgjør om the står mixed eller mostly positive på Steam

Ok. Den på steamdb, som jeg har fulgt med på, har hvertfall steget jevnt og trutt. Bikker nok 70% snart da :slight_smile:

tar med teksten her

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Har vi noen oversikt over eventuelle fremtidige konkurrenter til CE?

ser at funcom starter en public testlive-branch for CE. Det tror jeg er meget fornuftig. Det er en sånn en i TSW, får luket ut de værste bugene i en patch før patchen rulles ut til massene.

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69,46317777178311% av alle reviewsene på Steam er nå positive :slight_smile:

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http://steamcommunity.com/games/440900#announcements/detail/583617287525211733

391.4MB

A new patch has been released!

Please restart your game to make sure you have the latest version!

Changelog:

Performance and Tech fixes
Fixes to loading screens
Server performance fixes
NPCs should be less jittery when rotating
Fix for connecting to servers via the Steam server browser and when using Steamconnect
Buildings should now load in much faster
Placeables placed on foundations and ceiling tiles are now saved correctly
Several improvements to how rocks behave when they are harvested

General Bug Fixes and improvements
Small Placeables no longer claim land
NPC camps now have their own land claim zone to prevent people from building so close to them that they stop spawning NPCs
You should no longer get phantom duplicates in the wheel of pain
T2 Altars should no longer disappear after a server crash
Surrender should no longer break early when using fists
Removed invisible collision that was blocking a certain chest in the world
Arrows no longer shoot in “Random crazy directions”
Ranged weapons should now always fire correctly
Rhinos should no longer try to walk through players
Palisades now correctly deal damage on contact
Palisades should now be easier to place
Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
Fixed an issue where interactable objects would spam “Press E to interact” on the GUI
Added a directional arrow to many Placeables to help players orient them correctly
The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
Fixed an issue with stair placement detection
Gongs and Horns are now audible over greater distances
Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

Balance and Gameplay Fixes
Some skill requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free skill respec.
Ansel now respects collision, preventing people from moving through walls and other structures
Non Admins are restricted to 2 meters of movement when using Ansel
Balance pass on Bows:
Simple Bow range has been increased
Hyrkanian Bow range has been dramatically increased
Crossbow range has been reduced but they now shoot much faster
We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.
Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
Black rocks in the starting desert are now harvestable
Higher grade tools now yields greater amounts of secondary resources (Bark/branches)
Resetting your Knowledge Points no longer causes you to lose your selected religion
Removed Corruption sources from starting area caves
Removed the Regen component from Purified Meat. This perk is reserved to Mitra’s Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
Player corpses can only be harvested for religious purposes once every 30 minutes
Balance pass on the amount of materials requires for basic chemistry potions
Armor drops removed from chests
Emus now give less XP

Visual Improvements
The Dogs of the Desert finally got their uniform shipment and are now donning their new outfits
Visual adjustment to the Medium Tasset to reduce clipping issues
Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
Updated Cutlass and Falcata icons
Visual flair added to several hairstyles
Visual improvements to female heads

Known Issues
We are currently aware of the following inventory issues with this patch, all of which may be temporarily solved by relogging:
Looting several bags with “Loot All” causes items to disappear
Dropping multiple items into a bag causes items to be invisible
Dismantling crafting stations with items in them will sometimes not drop a loot bag. Other times, a small lootbag will drop, which grows in size once players interact with it
We are also aware of the existence of issues with explosive jars and jump “boosting”. We’ll work to get these fixed this week. Thank you!

-The Conan Exiles team

20 Likes

Ingen offisielle servere er oppdaterte enda…
Må vel ha litt mer tålmodighet før man får testet

Jeg lastet ned patchen nå, skal sjekke litt jeg og. Fader, brukte en time på å slette senger som folk hadde lagt igjen, så kommer patchen som fikser det med en gang etterpå?? :stuck_out_tongue:

2 Likes

Det kom nettopp en mindre patch på 16mb.
Det er litt for dårlig testing av disse patchene siden de er nødt til å nødreparere feil i etterkant.
Jeg synes de er litt for treige til å rette på ting, en av perksene med funcom var jo nettopp en stor utvikleravdeling.

Når det er sagt så spillte jeg nettopp på en 40/40 offisiell server og det begynner å bli bra sånn rubberband messig.
Får håpe de patcher imorgen og fredag så det gir en salgsboost til helgen.

De er vel ikke så mange utviklere? Ikke sammenlignet med TSW tiden :stuck_out_tongue:

Det var en av styrkene CE hadde i forhold til når Ark og Rust hadde sine lanseringer.
Jeg troor og ikke siter meg på det at CE hadde 40 og Ark hadde i underkant av 10.

Slik jeg forsto det var det 40 ansatte på kontoret som utvikler CE, ikke 40 utviklere. :slight_smile: