Da er kvartalsrapporten ut:
Third quarter 2023
- Net sales amounted to SEK 494.4 million (38.7). PAYDAY 2 accounted for SEK 51.6 million (36.1).
- PAYDAY 3 accounted for SEK 440.8 million, of which:
- SEK 193.7 million in revenue sharing after parties’ running costs and Starbreeze invoiced running cost as well as,
- SEK 247.1 million of debt for game financing is recognized as revenue, as Starbreeze’ commitment regarding development of the base game is considered fulfilled. This part has no cash flow effect in the quarter.
- EBITDA* amounted to SEK 441.8 million (24.4).
- Depreciation, amortization, and impairment amounted to
SEK 142.0 million (15.4).
- Profit/loss before taxes amounted to SEK 299.8 million (-7.5).
- Basic and diluted earnings per share amounted to
SEK 0.21 (-0.01).
January-September 2023
- Net sales amounted to SEK 564.3 million (94.0). PAYDAY 3 accounted for SEK 440.8 million.
- EBITDA* amounted to SEK 460.0 million (47.0).
- Depreciation, amortization, and impairment amounted to
SEK 174.7 million (44.6).
- Profit/loss before taxes amounted to SEK 299.2 million (-42.1).
- Basic and diluted earnings per share amounted to
SEK 0.31 (-0.06).
- Cash and cash equivalents amounted to SEK 312.9 million (119.6).
Significant events during and after the quarter
- July 19, Digital Bros initiated the conversion of its convertible loan of SEK 215 million at a conversion rate of SEK 1.45.
- August 10, Starbreeze announced that it will publish Roboquest by RyseUp Studios, version 1.0 to be released on November 7, 2023
- September 22, worldwide launch of PAYDAY 3, Starbreeze has recouped initial investment as of September 30th.
- September 27, Jon Gillard and Juergen Goeldner elected as new Board members at an extraordinary general meeting.
- October 26, launch of Turtle vs Turtle, a Fortnite island, developed by Torus Games.
- November 3, Starbreeze announced that it will publish GodsTV by Melbot Studios for release in 2026.
- November 10, Starbreeze’ Chairman Torgny Hellström announced that he declines re-election at the 2024 AGM.
CEO’s message
PAYDAY™ 3 launched and has reached recoup
On September 21st PAYDAY 3 was finally launched, a milestone for Starbreeze and a reason for the team to be proud and celebrate. Both interest in the game and initial sales exceeded our expectations, it was clear that many people have been waiting a long time to play PAYDAY 3. Unfortunately, it quickly became evident that the infrastructure on which the game rests was not holding up - this despite extensive internal and external tests carried out leading up to launch. The consequence is that sales after the period are somewhat lower, but we are convinced that what we have in store will increase sales over time. I myself have often said that “you are never better than your next game”, and the events of September and October have given reason for extensive analysis, investigation and action. The team’s focus is, and will continue to be, building PAYDAY 3 according to plan and repairing the short-term drop in confidence that the launch entailed. That PAYDAY 3, at September 30 based on preliminary total revenue, had recouped the investment Starbreeze made in the game up until launch shows both the strength of the brand and the trust placed in us from our players. One of our most important tasks is to manage and nurture this trust in us. We have a clear vision for what PAYDAY 3 will be with our Games as a Service model, and we continue according to our plan where the goal is to always deliver maximum value for our players over time and results for Starbreeze.
Starbreeze AB (publ) interim report January-September 2023 - Starbreeze AB