Sammanfattning av fredagens stream : https://forums.funcom.com/t/stream-summaries/1034/6
Nytt som kommer:
Neutral Cities
Some cities and camps will not be immediately hostile to the player
If the player attacks an NPC within, then all NPCs will turn hostile to the player
Some neutral NPCs will be quest-givers
Other neutral NPCs will be Lore NPCs
Sepermeru, City of the Relic Hunters
Set City (Sepermeru, Relic Hunters City) is first confirmed neutral city
Visual revamp, the buildings look better. There are more decals on the walls, and the texture looks better.
Sepermeru will have dancers to reduce corruption
Sepermeru will have a tavern
There are idle NPCs, patrolling NPCs, and head-tracking
If you attack an NPC here, everybody will turn hostile to you
Merchants
Merchants will sell things in exchange for Silver or Gold coins
A thrall merchant (“Slaver”) is in development, to sell you random thralls. Sounds like Watto from Star Wars Ep. 1 (https://www.youtube.com/watch?v=cqv2mJ5CD7I1)
Silver and Gold coins serve as the fundamental currencies. These currencies can be used to purchase many things from Neutral Cities.
Map Room (Teleportation)
Attune to Obelisks to be able to teleport to that Obelisk
Build a Map Room to be able to teleport (looks like a big round diorama)
The Map Room depicts the Exiles Lands as they were during the time of the ancients
Corruption zones around Obelisks reduce the ability to camp these teleport zones
Corruption
Some enemies will deal Corruption damage (reduces max. health until cured)
Enemies
New enemies coming up
Voice Acting
Many upcoming voices
Internal staff is voicing some NPCs (Jens gets his own NPC)
Purge
Ongoing testing
Internal playtesting going on next week
Might be shown next stream
Avatars
Returned to full strength and full building-destroying potential
Derketo has a screaming attack, which kills with one half, and heals with the other half
Armor
Heavy armor will be buffed
Light armor is nerfed (less armor value, but better for dodge)
Bone armor is heavily hinted at
Combat
Dodging is becoming worse for heavy armor (fewer I-frames)
Dodging goes further for light armor
Weapons
(Maybe) Brimstone arrows will be able to ignite grease orbs by launch
Obsidian weapons are heavily hinted at
Perk Changes
Some perks are being removed
Vitality 50 perk (Bronzed Physique) moved to Survival 50 and reduced by 10%
Survival 50 perk (Antidote of One) moved to Survival 40
Survival 40 perk (Gluttonous Gains) moved to Vitality 50
Encumbrance 30 perk (Grounded) removed, replaced by a perk relating to durability loss
Encumbrance 40 perk (Pack Mule) moved to Encumbrance 30
Progression
Exploration XP was heavily nerfed
Journey XP has more entries, and was slightly increased
Bedroll System
Bedrolls are no longer single-use
When you place a bed, you are automatically bound
When you place a bedroll, all other bedrolls (which are bound to you) are automatically destroyed
(Maybe) you will have the choice to spawn at 1) Your bed 2) Your bedroll 3) Desert
(Maybe) A new buff will be added to notify players when they are not currently bound
Bugfixes
The problem where players could build floating buildings atop some trees has been fixed internally
Development State
Nearing content lock, when everything that will be in the game for Day One must be already in
After content lock will come bugfixing