Problemet er at Funcom var en stor elefant som plutselig forsto at de ble forbigått av små, fleksible utviklere. En elefant som prøver å herme en leopard er bare et trist syn, det er fortsatt en treig elefant, men uten retning eller plan.
@gordon følg med på RSI, om den bouncer opp fra 30 igjen så er det et tidlig kjøpssignal. Resten av de jeg følger med på er ganske nøytrale / snart kjøp.
MACD kort = tidlig kjøp
Momentum mangler bitte litt (rsi scenarioet over vil nok sende moment over 0)
MACD lang = stay in cash.
Noen som kaster kortene sine i dag. 0,80 rt
Har ennå ikke kjøpt mer
Slik jeg ser det så virker det som NRD finter ned kursen… skal det kjøpes mer?
Begynner så smått nå selv igjen, legger kjøp på foreløpig 0,82, blir så moro når det kommer nyhet om nytt spill snart ;). Er det ikke straks nye minifigurbags? Og Issue 12?
LEGO synes jeg du bare skal glemme…
Issue#12 blir bra…TSW øker litt i medlemsmasse… men jeg tviler på at dette blir noe som gir omsetning utenom det vi er vant til. Fremfor alt så blir det spennende å se hvor bra FUNCOM er priset nå ved kvartalsrapport. Aksjen falt jo fra 1.60 til 0.80 da LMO floppen ble meldt. Tror kanskje det er rom for at tallene kan være bedre enn fryktet. Og så er det jo selvfølgelig en stor trigger i nyheter om nytt spill da.
EDIT:Er det bare meg, men ser det ikke ut som alle som solgte i morges nå ligger på kjøpersiden… Dette ligner en lek med ører :)… Jeg skal se det ann til i morgen… medmindre den starter retur opp igjen i ettermiddag
EDIT2: Og der spratt RSIen opp igjen fra 30 som Irathi sa…
Hva er det nye spillet? Hvem samarbeider de med, eller nyoppusser de AO eller lager en egen greie? Kan ikke glemme LMO, husker du hvordan det var første uken når det var featured? Hvordan kan de komme seg dit igjen? Hvilket potensiale har TSW, vil issue 12 ha noen innvirkning. “Konkursen” er utsatt til senest jul neste år, “god tid”.
Funcom sier de ikke har nådd interne mål, i forumsammenheng snakkes det om helvetesild og bare driten, som forsåvidt er spot on, men hva hvis målet til Funcom var veldig hårete, og at det faktiske resultatet drar de i pluss på EBITDA - noe jeg er helt sikker på iallefall for Q3, det har jeg sagt hele tiden. Time will show.
Intervju fra i dag:
Funcom CEO Rui Casais on why the MMO firm is looking for a buyer
Funcom
The headlines we’ve written about Oslo-based MMO specialist Funcom don’t always make for comfortable reading. Since the heyday of the Age of Conan, stories on Funcom have tended to focus on missed targets, poor financials, office closures and executives stepping down, with the occasional spot of legal bother.
Nonetheless, with a combination of staff loyalty, determination and optimism the studio has endured, although recent launch LEGO Minifigs Online was accepted by many as something of a final roll of the dice. When that game began to falter, rebooting with a pay-to-play business model in July, the writing seemed to be on the wall. Not long afterwards, Funcom resorted to somewhat desperate measures, putting itself very publicly on the shelf by announcing that it was “actively seeking interested parties for discussions surrounding a possible investment, acquisition, merger, or any other available options.”
It’s not an enviable position for CEO Rui Casais. GamesIndustry.biz spoke to the Norwegian boss about his options.
You’re the latest in a fairly rapid progression of changing CEOs. What lead to you taking the role and Ole Schreiner leaving?
"I’ve been working at Funcom for more than eleven years, and during that time I’ve been part of building the teams, the technology and the games. Needless to say, Funcom is very special to me, and when I was asked to take over the reins and move from the role of CTO to CEO, I felt that it was the best opportunity I could possibly get to influence Funcom’s future and help solve the challenges we, as a company, are facing. It’s a daunting task, but one that I very much think we can solve. We have a great team at Funcom, both on the development and management level, and we have shown great resilience in the past. We’ve survived as an independent developer for more than twenty years, weathering the rough winds of an ever-changing industry.
1
LEGO Minifigs Online might have featured one of the world’s most recognised toy brands, but not in the partnerships it shared with other massive IP.
“I took over from Ole as he himself expressed a desire to move back into a more operational role (he served as the company’s chief operating officer for many years, and he’s now our SVP of Business Operations). One thing I want to say is that Ole did a great job during his time as CEO of Funcom. He himself took over at a point in time when the company was facing major challenges, and he managed to steer us through crucial changes and take the company in a direction that was more stable and more prepared for the future. Without his work, we might not have been having this conversation today.”
This isn’t the first crisis at Funcom in recent years - why were revenue predictions for Minifigures Online so far out and why was there no contingency plan in place?
“There are most likely many factors as to why LEGO Minifigures Online did not meet the forecasted expectations. That could include factors such as competition with other LEGO games tied to stronger and more popular IPs (such as Star Wars, The Hobbit, Marvel etc.), challenges related to the purchasing ability among the target audience and the fact that this was a pure digital title, not to mention the fact that the game had already been available in a free-to-play form the year before (where it then consumed a fair share of interested players). It was also our first mobile launch, and we most likely underestimated the work and overestimated the total revenue potential. When the project started, it was not meant to go mobile, but the changing market led us to switch from initially planning to be browser-based to going mobile.”
The call for parties interested in “discussions surrounding a possible investment, acquisition, merger, or any other available options,” sounds pretty desperate, frankly. Given the events of the last few years, which have been characterised by decline and crisis, what makes you think that the company would be a desirable target for acquisition? Why should Funcom be given another chance?
"I think it’s important not to lose sight of the fact that Funcom has been an important player in the games industry for more than twenty years, and during that time we have developed some very valuable assets.
“It was also our first mobile launch, and we most likely underestimated the work and overestimated the total revenue potential”
"Funcom today is a leaner and meaner independent developer and publisher than ever before and we are able to make, market and operate online games across several different platforms. We have strong portfolio of established live games that continue to do well for us, namely Anarchy Online, Age of Conan and The Secret World. We also have valuable IPs such as The Longest Journey (which we also recently launched on iOS).
"Through the years of developing high-end massively multiplayer online games, we have created one of the most robust and flexible technology platforms in the industry. It’s got everything you need to develop and operate an MMO: content creation tools, rendering, network components, billing and community tools, and everything else you need to take an MMO from A to Z. We’ve even successfully made it run fully cross-platform, on both PC, Mac, iOS and Android. We’ve perfected this technology over the course of fifteen years. Perhaps more importantly, we have a very talented team of developers who are among the most knowledgeable and experienced online game developers in the industry.
“All this, combined with the fact that right now we have a market cap that makes such a transaction desirable for third parties, should makes us a desirable acquisition. Funcom is also made up by multiple parts that can work independently if necessary, allowing for several avenues of acquisition, such as acquiring only the development studios and their games.”
2
The Secret World was praised for its setting and story-telling, but failed to bring in the money it was expected to.
You have more debt coming online, how much credit do you need to cover that?
"The parent company’s total debt is about 14 million USD plus interest. The portion that had a maturity date in June 2016 is at 10 million USD, and that maturity date has been postponed to December 2016, giving us more flexibility and elbow room going forward as we work on evaluating the strategic options for the company’s future.
"For more information about the loans and the postponement of the maturity date, please see the stock notice the company issued recently.
It seems unlikely that Funcom can possibly survive without external intervention, is that the case?
"External intervention would certainly make it easier, but there are other viable options, all of which we are considering. We’re working hard to find a resolution to the challenging situation we find ourselves in, and it doesn’t have to necessarily require external intervention.
“External intervention would certainly make it easier, but there are other viable options, all of which we are considering”
“What we have been doing so far, as a company, has clearly not been successful or otherwise we wouldn’t have been in this situation. We haven’t always made the right decisions and we haven’t always performed the best we should. We are all well aware of that. It means we need to make significant changes to how we do things, and that’s exactly what we are working on now. We’re turning a new leaf, we have fresh, new ideas in terms of how we can become a viable, profitable business, and we have a strong desire to see them realized.”
What happens to your IPs and live games if you can not continue?
“We strongly believe that no matter the outcome of the process, at an absolute minimum, our live games will continue running either by us or someone else as they are generating profit. These are high quality games with strong communities that we respect and care about, and regardless of how the future looks, we are confident these games will live on for a long time to come.”
Are you in talks with anyone at the moment, who are your targets?
“The process has just started and we can’t comment on specifics, but we are in discussions with companies in the financial, entertainment and gaming spaces.”
så da er ting på gang
viktig… nye spill basert på nye ideer. Får håpe de kommer opp med noe råsexy på det neste MMOet
Lurer litt på hva aksjonærene kommer til å sitte igjen med av verdi hvis studioene og spillene selges?
Hostile take over for slakt av FUNCOM vil i alle fall bringe oss opp 2 til 3 gangen…
Var jo enkelte som undret seg over de stadige negative meldingene fra Funcom sin side, spesielt med tanke på en eventuell emisjon. Her kan være svaret på spekulasjonene…mulig Funcom ikke ville kursen skulle gå opp. Tror det har skjedd mer i kulissene der enn hva de vil fortelle, og undres på om de ikke har fått et bud allerede. Først må de bare få ned kursen så det blir lettere for aksjonærene å akseptere det…?
Haha… høyst spekulativt
Time will show. Jeg gleder meg mest til at nytt spill skal legges frem… Herregud, ingen eier jo denne aksjen nå, det er jo galskap, og det kan bli litt lurveleven om det bare kommer noen lyspunkter. Er i allefall glad for at YA er ute av loopen nå. Den driten der var ekkel.
Blir ikke overrasket om YA eller tilsvarende dukker opp igjen
Haha… vel om en ny avtale børsmeldes da selger jeg min lottopost sporenstreks…
Sliter med å finne bra cases å investere i for tiden…
Cash eller gull