Er du sint? Forstår ikke postene dine.
[–]Jaynen00Freelancer 32 points 12 hours ago*
I worked for Funcom, I lived in Oslo Norway for about 3 yrs while working on the game even though I am american. I was the primary designer of the melee combat and some other things. You can still find pictures/videos of me doing interviews of the game around. I also worked on a third person shooter MMO called Defiance which was partnered with the TV show of the same name and currently work for Playstation.
The girl with the Samurai sword. Mei Ling?
Also, I didn’t know that about TSW, makes me more than a little frustrated that they swapped. Also I never understood why they took the perfect gritty atmosphere with a little bit of humor, and polished it so much. It’s supposed to be horror, and I think it originally had a more horrifying vision, based on a little rdb spelunking i may or may not have done. I was going on holiday, and I wanted the tsw lore journal with me to read when I got bored, so I found and extracted the text files from rdb, and noticed that there were dozens of documents about in game topics, written in a way that made it clear they were early drafts, pre-buzzing, and I have to say I enjoyed those immensely. I also remember little changes like the items you equipped used to be called chakras, and there was this interface that looked like the human body, but with sockets where all the chakras are, so you slot a focus that fits into the crown chakra for example, but this supposedly confused people, so they changed it to talismans, which is much more dull, and the early pvp system that actually had impact on how you could use agartha was not fun according to playtesters, but they went on to do something seemingly less fun. So there were very strange decisions being made there, yeah. I’ve heard some blame it on Ragnar Tørnquist, but it sounds more like decisions that people holding the pursestrings would make. After Ragnar left the company, many players were bummed out because they mistakenly thought he did everything himself. Joel Bylos was quite a capable game director for it, but now he’s working on some supposedly secret project, and the lego thing has tanked the company so far that they’re trying to either do a merger, or to sell it off. :\
Jeg tror det er mange som synes flere av tekstene i den tråden er interessant… Og det snakkes om mye mer enn AO og AO2