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GameStop annual revenue for 2019 was $8.285B
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The global gaming market was valued at USD 162.32 billion in 2020 and is expected to reach a value of USD 295.63 billion by 2026, registering a CAGR of 10.5% over the forecast period (2021 â 2026)
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The emergence of cloud gaming is driving the market.
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Adoption of Gaming Platforms, such as E-sports, drives the market.
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According to Hollywood Reporter, The U.S. saw the growth of 45 percent, with France (38 percent), U.K. (29 percent), and Germany (20 percent). Online play has also increased, with respondents consuming more time spent playing games with others via the internet connection.
Growth_in_the_Video_Game_Market_The_changing_state_of_play_COMPRESSED.pdf (2,7 MB)